Math Facts That'll Make You Say "Wait, What?" #7

Numbers don't care about being reasonable. A number that rearranges itself when multiplied. A shuffled deck that's probably unique in history. An equals sign invented by someone who was just tired of writing. Math is weirder than anyone tells you.

Math Facts That'll Make You Say "Wait, What?" #7

Numbers don't care about being reasonable. They just do what they do—and sometimes what they do is completely unhinged.

Here are three facts worth sharing at the dinner table. Or the bath. Or wherever your kid asks questions you weren't prepared for.

The Number That Refuses to Change

The number 142857 is one of the most stubborn in mathematics. Multiply it by 1, 2, 3, 4, 5, or 6, and it just rearranges itself. 142857 × 2 = 285714. Same digits, different order. 142857 × 3 = 428571. Still the same six digits. 142857 × 5 = 714285. Round and round they go. It's like the number is playing musical chairs with itself—same six digits, just swapping seats. But multiply it by 7 and something breaks: 142857 × 7 = 999,999. The number finally gives up.

Every Shuffled Deck of Cards Is Probably Unique in History

There are more ways to arrange a standard deck of 52 cards than there are atoms on Earth. The number is so large it's almost meaningless to write out. What it means in practice: every time you properly shuffle a deck, you've almost certainly created an order that has never existed before in the history of the universe—and never will again. You're not just playing Snap. You're creating unprecedented chaos.

The Equals Sign Was Invented Out of Pure Annoyance

The = sign was created in 1557 by a Welsh mathematician named Robert Recorde. His reason? He was tired of writing "is equal to" over and over again in his work. So he drew two parallel lines and declared them to mean "equal to"—because the lines themselves were equal in length. Job done. One man's laziness created one of the most important symbols in all of mathematics. Sometimes the best inventions come from not wanting to write something out again.


Math is full of moments like these - where someone noticed something odd, or got annoyed, or just kept pushing a pattern until it broke into something beautiful.

The facts above won't help with homework. But they might spark something. And if they do, that's worth following. Math games are great for practice and building fluency, but this is the stuff that makes kids actually want to practise. The strange, surprising side that doesn't show up on worksheets.

Start there. The rest follows.