What Happens When You Do Exactly What They Tell You

You follow their instructions exactly. They say "walk forward." You walk into the wall. One challenge needs a willing robot. The other needs a pen you don't want back. Both need about twenty minutes and no tape whatsoever.

Not every STEM activity needs to involve building something. These two are quieter. More thinking, less tape. They work brilliantly on days when you want the house to stay relatively intact. One needs you to participate (sorry, but it's funny). The other just needs a pen you don't want back.

Code a Family Member

Here's where you actually have to participate, but it's worth it because it's funny. You follow their directions exactly. They say "walk forward." You walk into the wall. They say "turn." You spin in a circle. The precision required to get this right is maddening for them in the best way.

What you need: Paper, pencil, a willing adult or sibling

The challenge: Write step-by-step instructions to get someone from one room to another. Like programming a robot.

Your job: be a deliberately, infuriatingly literal robot. Don't help them fix the instructions. Just execute them, deadpan, and wait for the penny to drop.

This takes about 20 minutes. Or 45 if they start arguing about whose instructions are better.

Reverse Engineer a Pen

There are more parts inside a biro than you'd think, and the drawing bit is what turns this from "took a pen apart" into something that actually holds attention. They have to look properly. They have to figure out the order things go in. And then reassembly is its own puzzle.

What you need: A cheap ballpoint pen you don't need back

The challenge: Take it apart, draw all the pieces, figure out how each one works, put it back together.

Your job: don't lose the spring. That's the one that pings across the room and takes five minutes to find under the sofa.

This one's best for ages 7 and up. Younger kids will just destroy the pen, which is fine, but that's a three-minute activity, not a twenty-minute one.


These are good ones for rainy days, car journeys (the pen, not the robot. Please don't walk into walls in a moving vehicle), or those evenings where you need twenty minutes to get dinner on. The coding challenge also scales well: once they've got the basics, try it blindfolded, or have them code a route that includes opening a door or picking something up.

He didn't learn about algorithms. He learned that the thing he said would work didn't work, and then he wanted to know why. That's better.


This is part 3 of the 20 Minutes of Peace series. 100 STEM challenges that use what's already in your house and don't need you standing over them.

You can read the previous ones here and here.